Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Wednesday, September 22, 2010

package illustration for card game





"R'hllor chooses such instruments as he requires." The ruby at Melisandre's throat shone redly. "His ways are mysterious, but no man may withstand his fiery will."
- George R.R. Martin, A Song of Ice and Fire, Volume III: A Storm of Swords

© 2010 Fantasy Flight Games


these illustrations are fun to do to break up what i'm doing at work.
i want to check out what they do with A Game of Thrones on HBO...

Wednesday, January 6, 2010

Pathfinder NPC Guide Concept Preview


NPC Guide Concept Preview
Announced not long ago on Paizo's blog.
©2002–2010 Paizo Publishing, LLC®

Wednesday, December 9, 2009

shadow run artwork



Shadowrun (Fourth Edition Anniversary Core Rulebook)
© 2007-2009 Catalyst Game Labs

Saturday, October 10, 2009

development process and concept variants









Here are a few concepts that show some development process. It's interesting developing a character from different stages. Sometimes you get a design brief that is extremely open ended, and you spin your wheels developing forever and never seem to hit that elusive target. Other times, the brief may be open ended, but you luckily nail it in the first couple hours, and all the other drawings you did the rest of the week seem completely unnecessary. Then there are times when you get a very specific design brief of an arch-typical character, and you end up honing in on nuance details; ie hair styles, eye configurations, material/texture contrasts, unkempt fur vs slick skin, soft translucent tissue vs crustacean type carapace. Still, these details could heavily change the feel of a character, especially when you are working in a non-fantasy setting. In the end, people don't always see specific differences, but I hope they'll feel the difference.