Thursday, April 25, 2013

Acknowledging an awesome crew at Lucas Arts.

Final Days at the Final Final.  LDAC building F, we'll miss you.
1313 Concept Team photo with our Creative Director Dom, Art Director Christian, and ILM Creative Director Nak.
(Corwin, Nak, Dom, Colin, Christian, Dela, and Myself)


The official Star Wars 1313 Concept Team photo
(Colin, Gus, Myself, Corwin, Dela)
Photo courtesy of VFX Supervisor Joel Aron

I've had an incredible experience working with these guys.  Had a lot of good times designing for Star Wars 1313, and learned a lot along the way.  I'll miss this crew a lot.






Monday, February 25, 2013

A Wretched Hive: The Coruscant Underworld


A fantastic episode of the Clone Wars aired recently. 


In To Catch a Jedi, the show takes us down into the Coruscant Underworld, an area I'm quite familiar with.
Clone Wars Director, Dave Filoni, talks briefly about the collaboration with his Clone Wars show and our Star Wars 1313 game. In the featurette he mentions the World Development that we've done that has helped shape the look of the Underworld---a look in which their artists were able to realize and expand on quite beautifully. It's great to see designs translated into the Clone Wars aesthetic and seeing that it still holds up! It's incredibly exciting and rewarding to see them tell stories in these Star Wars locations that we've been so immersed in.  I'm a big fan of the show regardless, and I can't wait to see what else they do with it. Do yourself a favor and check this series out, especially this arc!



Tuesday, August 21, 2012

Star Wars 1313 at GamesCom 2012


The Star Wars 1313 reveal was a success at E3, winning quite a few awards.  I was really proud of the team and what we accomplished.  We finally get to show a bit of Level 1313 which you can see in the new GamesCom trailer.  Also some concepts were released on io9.com, forevergeek.com, and other media websites, as well as on our LucasArts website.


   

I also had the opportunity to shot design and concept the reveal of Level 1313, which you can view at the end of the GamesCom trailer.  Our LucasArts art team did an incredible job executing this in engine.  I feel very lucky to work among some of the most talented and hardworking artists, directors, and vfx supervisors in the industry.






LucasArts released a few new images that include a ton of environment concept designs that Dela, Gus and I worked on.  I designed a variety of things including architecture, props, store signs, advertisments, fliers, surfacing and lighting. I also designed the alien characters seen in the 3d holo-displays.  Dela additionally designed some characters.  And we also had concept support from Brian Recktenwald, Jem Geylani, Matt Burdette, and Matt Koehler.

Friday, August 10, 2012

the bruiser


battered and bruised, but don't count him out.  he's got a lot of fight left.


Sunday, June 3, 2012

Star Wars 1313 Announced


Some stills from Spike's E3 First Look Special which shows concept art and designs that I've been working on, alongside ILM's and LucasArts' stellar art team.  Stay tuned.







Wednesday, March 21, 2012

RIP Ralph McQuarrie



Rest in Peace Ralph.
June 13, 1929 – March 3, 2012
One of the greatest and most influential designers of all time.

I've always been intrigued by the idea of the 'supercommando' stormtrooper, which later became Boba Fett. And Vader originally being sketched and written as a bounty hunter before ending up as the dark knight character. But neither is more fascinating than seeing paintings of stormtroopers with 'laser swords' and shields. Here's to you Ralph.

Monday, April 25, 2011

farewell artwork for abc


a piece i actually drew in pencil for a lucas arts buddy and super talented concept artist, ABC.